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Showing posts from December, 2018

C++ Map With Multiple Keys

I recently had need for a C++ collection which could be accessed with multiple keys.  Specifically, I had an object that I wanted to look up either by name or id (in O(1) time).  One way to do this is to create two unordered_maps – one keyed by id and another by name, but that is error-prone.  I ended up finding a boost class which will do this. It took me a while get it working, so I thought I would share the result.